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=== CPAN, game modules, and distribution === CPAN has included game-related modules, bindings, and examples for many years. These include modules under the `Games::` namespace, SDL-related modules, OpenGL-related tools, terminal UI modules, random-generation modules, pathfinding modules, math libraries, and utilities for packaging assets. The Debian Games Perl development task lists packages suitable for developing games in Perl and points to example games written in Perl.<ref>Debian Games Team, “Debian Games Perl development packages,” https://blends.debian.org/games/tasks/perl-dev, accessed July 3, 2026.</ref> This matters because game development is not just about drawing pixels. A developer needs input, timing, files, sound, packaging, math, serialization, tests, data, and distribution. Perl’s library culture gives it many of these pieces, even if it lacks the single dominant game engine that languages such as C#, C++, or JavaScript now enjoy.
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