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=== OpenGL and 3D graphics === Perl has also had bindings to '''OpenGL'''. MetaCPAN describes the `OpenGL` distribution as Perl bindings to the OpenGL API, GLU, and GLUT/FreeGLUT, with modules such as `OpenGL`, `OpenGL::Array`, `OpenGL::Const`, `OpenGL::GLU`, `OpenGL::GLUT`, `OpenGL::GLX`, `OpenGL::Matrix`, and `OpenGL::Shader`.<ref>MetaCPAN, “OpenGL,” https://metacpan.org/dist/OpenGL, accessed July 3, 2026.</ref> OpenGL support allowed Perl programmers to experiment with 3D graphics, rendering, shaders, geometry, and visual demonstrations. Perl.com also published material under “Perl Game Programming” that explored SDL, OpenGL, and 3D-engine ideas from Perl.<ref>Perl.com, “Perl Game Programming,” https://www.perl.com/tags/perl-game-programming/, accessed July 3, 2026.</ref> Perl OpenGL work is historically interesting, but it should be presented honestly. Perl was never the mainstream language for high-performance commercial 3D engines. However, OpenGL bindings made Perl useful for experiments, teaching, visualization, prototypes, demos, and custom tools. 3D graphics in Perl can be useful for: * educational demos; * mathematical visualization; * scientific displays; * simple games; * shader experiments; * geometry exploration; * custom internal visualization tools.
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