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=== Multiplayer games, MUDs, and servers === Perl’s network programming and text-processing strengths also make it suitable for game servers, especially for multiplayer text games, MUD-style worlds, chat-driven games, bots, and custom backend services. A game server often needs to manage connections, users, logs, state, commands, permissions, timers, persistence, and database access. These are all areas where Perl has historically been strong. One notable example is '''Deliantra''', a multiplayer online role-playing game. Deliantra is described as a free-to-play MMORPG in a retro pixel-art world.<ref>Deliantra, “Deliantra MMORPG,” https://www.deliantra.net/, accessed July 3, 2026.</ref> LibreGameWiki describes Deliantra as a Crossfire-derived MMORPG written in Perl and C++.<ref>LibreGameWiki, “Deliantra,” https://libregamewiki.org/Deliantra, accessed July 3, 2026.</ref> Deliantra is important because it shows Perl being used in a more complex game environment than a simple terminal or puzzle game. It also reflects a practical architecture: Perl can be used for high-level behavior, logic, scripting, configuration, tooling, or server components, while lower-level languages such as C or C++ can handle performance-sensitive parts. This mixed-language model is common in game development. Even when the visible game engine is written in C++, C#, or another language, scripting and tooling languages are often used to define behavior, process data, build content, test systems, and automate workflows. Perl fits naturally into that supporting role.
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