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=== Procedural generation and simulation === Perl’s text processing, hashes, arrays, randomness, and CPAN modules also make it useful for procedural generation. Perl can generate maps, names, characters, items, dialogue, quests, rule tables, random encounters, terrain descriptions, test worlds, and simulation data. This connects game development with Perl’s broader history in data generation and transformation. A procedural game is partly a game and partly a data generator. Perl is strong at creating structured output from rules and probability tables. Perl is also useful for simulations that are not games in the commercial sense but use game-like mechanics: traffic simulations, economic models, biological simulations, educational models, training tools, and command-line strategy prototypes. These projects benefit from Perl’s ability to quickly express rules and transform state.
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